Pettigrew Lab

Product stories: failures, comebacks and what they teach

Most product lessons are easier to remember as a story. These are real ones, checked against the documents, not the legend. Each one covers how the idea was found, what went wrong or right, and the one or two things a product manager should take from it.

Why stories

A definition tells you what an MVP is. A story tells you what happens when a team gets it wrong, and that’s the version you remember in a meeting two years later. The course leans on stories for the same reason: every idea is easier to hold onto when a real company learned it the hard way.

How these are told

  • Checked against the documents

    Company filings, regulator letters and the founders’ own words, all linked at the bottom of each story. Where the record shows a disagreement, the story says so instead of picking a side.

  • Told for learning, not blame

    Each story ends with the one or two things a product manager should take from it, not a verdict on the people involved.

Read them with the terms

Each story links to the terms it shows in action. Owlet, for one, is a case study in proving demand before you’ve proven the product can do what it promises, which is right where the MVP and ideal customer profile pages pick up.

Learn it by doing it

Product Management is a course for curious teens, in five-minute lessons with something to play with in every one. Part I is free on iPhone, iPad and Android. No account, no ads.